Tracker2026-08-08

Ambrosia Sky All Charms Progress Tracker

Track all Ambrosia Sky charms with source-backed caveats, route notes, and collection-state troubleshooting.

Tracker Evidence Read

Source pair: https://ambrosiasky.featureupvote.com/suggestions/676840/collectible-totals-are-incorrect and https://ambrosiasky.featureupvote.com/suggestions/676820/scrimshaw-charm-cant-be-collected.

Use the all charms tracker as a personal route log rather than a universal answer key. The public feedback board includes collectible totals and Scrimshaw charm pickup reports, so a cautious player should record the charm, the room condition, and whether the area was cleaned before relying on a single counter. If a charm appears missing, compare the last known pickup with cleanup percentage and room access before assuming that all charms have been exhausted.

The most reliable tracker separates visible pickup evidence from completion-state evidence. A visible scrimshaw charms pickup tells you one location is handled, while a collectible totals problem tells you the counter may deserve extra caution. When the page says charm, it means the player should verify the physical object, not invent a reward list. For a completion pass, keep each charm note tied to the route that exposed it, especially if the tether or hidden passages changed the room after the first cleanup sweep.

For each all charms entry, write down the location label, the cleanup condition, and the action that made the charm reachable. A charm found after spraying has different troubleshooting value from a charm found after movement, because a missed tether angle can look like a missing collectible. If collectible totals disagree with your notes, keep the evidence separate: your route log proves what was seen, while the counter only proves the current completion state. That distinction prevents unnecessary full-area resets.

Final checkpoint: a reliable all charms note names the room, the visible pickup, the cleanup state, and whether the charm counter changed after the interaction.

Check all charms first.

Then compare scrimshaw charms.

Use collectible totals as the mechanic or scene cue.

The page angle is to track charm progress against public count caveats.

Evidence itemPractical usePlayer risk
all charmsEstablishes the main route or status anchorguessing from memory
scrimshaw charmsAdds a second check before leavingskipping the real blocker
collectible totalsConnects the page to a named mechanic or scenetreating all rooms alike
completion percentageShows what to inspect after cleanupspending resources too early

Tracker Route Decision

Route decision: verify whether the missing item is a route issue or a collection-state issue.

Stop after any visible room-state change.

Test movement, sprayer logic, story interaction, then collection.

Keep unsupported coordinates or rewards out of the route.

Route stepDo this firstConfirm before moving on
Safetyremove the nearest active hazardDalia can move and read the scene
Objectiveinspect the named blockerthe mission text or room state changed
Resourceharvest only after danger is controlledcompletion percentage remains available if needed
Returnnote one reason to revisitcharm is not silently forgotten

Tracker Failure Check

Failure check: keep notes by location instead of by vague percentage.

Mission pages compare objective text with the latest room change.

Cleanup pages inspect remaining growth before assuming a bug.

Movement pages look upward and behind the main path.

Story and update pages avoid unsupported interpretation.

Tracker FAQ

What first? Verify all charms and scrimshaw charms.

Does this replace video? No, it is a source-backed decision note.

Why cautious? collectible totals, completion percentage, and charm need source support.

Next steps