Ambrosia Sky All Charms Progress Tracker
Track all Ambrosia Sky charms with source-backed caveats, route notes, and collection-state troubleshooting.
Tracker Evidence Read
Source pair: https://ambrosiasky.featureupvote.com/suggestions/676840/collectible-totals-are-incorrect and https://ambrosiasky.featureupvote.com/suggestions/676820/scrimshaw-charm-cant-be-collected.
Use the all charms tracker as a personal route log rather than a universal answer key. The public feedback board includes collectible totals and Scrimshaw charm pickup reports, so a cautious player should record the charm, the room condition, and whether the area was cleaned before relying on a single counter. If a charm appears missing, compare the last known pickup with cleanup percentage and room access before assuming that all charms have been exhausted.
The most reliable tracker separates visible pickup evidence from completion-state evidence. A visible scrimshaw charms pickup tells you one location is handled, while a collectible totals problem tells you the counter may deserve extra caution. When the page says charm, it means the player should verify the physical object, not invent a reward list. For a completion pass, keep each charm note tied to the route that exposed it, especially if the tether or hidden passages changed the room after the first cleanup sweep.
For each all charms entry, write down the location label, the cleanup condition, and the action that made the charm reachable. A charm found after spraying has different troubleshooting value from a charm found after movement, because a missed tether angle can look like a missing collectible. If collectible totals disagree with your notes, keep the evidence separate: your route log proves what was seen, while the counter only proves the current completion state. That distinction prevents unnecessary full-area resets.
Final checkpoint: a reliable all charms note names the room, the visible pickup, the cleanup state, and whether the charm counter changed after the interaction.
Check all charms first.
Then compare scrimshaw charms.
Use collectible totals as the mechanic or scene cue.
The page angle is to track charm progress against public count caveats.
| Evidence item | Practical use | Player risk |
|---|---|---|
| all charms | Establishes the main route or status anchor | guessing from memory |
| scrimshaw charms | Adds a second check before leaving | skipping the real blocker |
| collectible totals | Connects the page to a named mechanic or scene | treating all rooms alike |
| completion percentage | Shows what to inspect after cleanup | spending resources too early |
Tracker Route Decision
Route decision: verify whether the missing item is a route issue or a collection-state issue.
Stop after any visible room-state change.
Test movement, sprayer logic, story interaction, then collection.
Keep unsupported coordinates or rewards out of the route.
| Route step | Do this first | Confirm before moving on |
|---|---|---|
| Safety | remove the nearest active hazard | Dalia can move and read the scene |
| Objective | inspect the named blocker | the mission text or room state changed |
| Resource | harvest only after danger is controlled | completion percentage remains available if needed |
| Return | note one reason to revisit | charm is not silently forgotten |
Tracker Failure Check
Failure check: keep notes by location instead of by vague percentage.
Mission pages compare objective text with the latest room change.
Cleanup pages inspect remaining growth before assuming a bug.
Movement pages look upward and behind the main path.
Story and update pages avoid unsupported interpretation.
Tracker FAQ
What first? Verify all charms and scrimshaw charms.
Does this replace video? No, it is a source-backed decision note.
Why cautious? collectible totals, completion percentage, and charm need source support.
